About This Game Magnetic By Nature explores platforming without platforms. Experience a fast-paced, single-player adventure mixing fluid motion, split-second decision making, stylized machine-age visuals, and a dynamic soundscape. As the last remaining robot, journey through the forgotten ruins to reactivate your friends. Successfully funded on Kickstarter and winner of both the Best Developed Game and Audience Choice awards at the 2013 Utah Game Wars competition, MBN is the debut title from Team Tripleslash. 7aa9394dea Title: Magnetic By NatureGenre: Action, Adventure, IndieDeveloper:Team TripleslashPublisher:Team TripleslashRelease Date: 10 Nov, 2014 Magnetic By Nature Addons magnetic materials nature. magnetic nature of co. magnetic pole nature. magnetic nature of s2. magnetic nature unipessoal. magnetic nature of oxygen. magnetic island nature care. magnetic nature definition. magnetic island nature care association. magnetic nature of o2. magnetic freeze casting inspired by nature. magnetic bio compass nature materials. magnetic moment nature. magnetic nature of f2. magnetic nanoparticles nature. magnetic nature video. magnetic nature lda. magnetic nature of no. magnetic nature of copper. magnetic nature of tio2. magnetic poetry nature. magnetic in nature. magnetic field nature definition. magnetic island nature. magnetic nature quotes. magnetic monopole nature. magnetic nature of b2. magnetic field nature communication. magnetic nature picture. magnetic by nature game. magnetic nature of n2o. magnetic by nature. magnetic nature of n2. magnetic nature meaning. magnetic nature of water. magnetic reconnection nature. magnetic field nature. magnetic nature of ozone. magnetic nature unipessoal lda Super cool and stylish physics platformer. The magnetism trick lends itself to Braid-like complexity, and gives the game an amazing sense of flow when you get it down. Flinging yourself around the levels becomes second nature, which is good because you'll need fine control for a few of those bonus collectables...Highly recommended if you like puzzles or platformers.. An interesting idea, with poor execution. The platforming is smooth, but the magnetism is finickity and the cluttered, impersonal and slow interface removes any flow and feeling.. Amazing game. I just can't stop playing because it really PULLS me in.. dont start up in Linux Mint. Unplayable. Fix the keyboard controls and make it the default.. https://www.youtube.com/watch?v=HM4rbW5kK70&feature=youtu.be. Worth Playing--I bought it in a Steambundle!-. Magnetic By Nature isn't a terrible game; on the contrary, it's a somewhat fresh and original platformer! Unfortunately, the pacing and level design, coupled with some bugs and horrible interface made the game boring to me. It was simply not fun, and that's the only reason I'm not recommending.Again, it's not bad, and you may very well get some enjoyment out of it, if you enjoy platformers! It's rather easy, with most levels being completed in less than 3 restarts, a couple of more difficult ones not passing 15. And I'm not that good at platformers.I'll just briefly explain each aspect I did (or not) enjoy. The gameplay revolves around magnets, as the name suggests. You can be attracted or repeled (and attract and repel some objects). It's unique, as far as I know, and it did provide some interesting sections.The level design, however, lacks a lot of pacing and progression. It seems like just a bunch of random level thrown together. The first two worlds introduced mechanics; that last 3 didn't.If you look at Super Meat Boy, there's clearly a lot of thought into teaching the player how to overcome certain obstacles that are recurring in later level, in a harder form. In this game, levels are very, very gimmicky. It's about a quirky feature of the physics system that helps you complete the level, but not really a challenge. And all of the levels are like that, for the most part. There isn't an obstacle that you have to learn, really. It's just... a bunch of levels. And for me, that wasn't fun at all, it just felt like a drag.The controls are a bit floaty, which I didn't like very much.Then, there's how levels work: there's a collectible in every level. Some are really easy to get and go well with the level. Others are just completely out of the way. Meh, it can provide a bit more challenge, but I don't feel like it added a whole lot.The bugs include getting stuck (in mid air, for some reason), leaderboards not seeming to work, levels completed not tracking properly, sometimes, etc.The getting stuck one was particularly annoying, as it happened several times, for no reason.The game encourages speedruns, looking at the achievements. That would be really cool! ... If the leaderboards worked. I've never been able to see how other players did in their levels. Which kind of defeats the point. The game wasn't very interesting for me to speedrun it either.What I mean by horrible interface is how cluttered it is when explaining very simple controls, and how unresponsive and inflexible the menus are. For example, there's no level selection. What you can do is go to the Hub (always resetting your position to your starting point) lose some seconds (or minute) traversing to the world you want, and then select a level. But, if you're in a level already, you NEED to go abck to the Hub to select another one. And it's a waste of time! When you finish a level, you only have two options: restart, or go to the next level. Nothing else. There are other problems I could mention, but it's not worth it.Again, even though my review was very negative, it's not a terrible game. Read other reviews: people seem to like, and that's cool! I'm just writing about my experience with it. Some of the levels were fun, but most were completely forgettable and not challenging. The other individual aspects are great! The artstyle (although I have some reservations) was pretty good, the soundtrack was very good as well, and used properly, keeping you in the flow of the game.I just didn't have any fun, by end.. Very different, but enjoyable.
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